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Add "copy constructors" for Skeleton and AnimationState in 3.7. Callbacks set on AnimationState will be retained. It is the duty of the user to unset them if they shouldn't be copied. Special care nee…
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I've noticed that some classes didn't exist on the [latest v3.12 documentation](http://cocos2d-x.org/docs/api-ref/cplusplus/v3x/) but didn't really investigate till [this forum thread](http://discuss.…
vyder updated
7 years ago
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- cocos2d-x version: git
- devices test on: linux mint 18.2
- developing environments
- NDK version:
- Xcode version:
- VS version:
- browser type and version:
Steps to Reproduce:…
v1993 updated
7 years ago
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Using the following code
```
local stream = MOAIFileStream.new()
stream:open ( "TestFile.txt", MOAIFileStream.READ_WRITE_NEW )
stream:write ( "TEST" )
stream:close()
local plugin = MOAIParticlePexPlu…
Sylph updated
11 years ago
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do you have plan to support cocos2d-js ?
I hope you support it
thanks
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- cocos2d-x version: 4.0
- devices test on: iOS simulator
- developing environments
- NDK version:
- Xcode version: 12.4
- VS version:
- browser type and version:
Steps to Reprodu…
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I’m using the following snippet to create an animation in a blank project created with Cocos using the precompiled version of Cocos2d-x v3.10, both for C++ and Lua.
**C++**
```
// Animation test
aut…
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https://strivemario.work/archives/d8141220.html
记一次游戏分析
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本文原写于 2014-10-25
---
了解脚本语言和编译语言的话,都知道脚本语言轻量和易修改维护的特点,Lua 本身又是由 C 编写而成,作为 C/C++ 的一个功能“扩展”,就是很自然的事了。
Cocos2d-x/quick-Cocos2dx 提供了 Lua 语言绑定,也是为了利用 Lua 语言小巧的特点,可以快速开发功能,而避免使用 C++ 编写时每次都需要编译的情况。
…
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返回
```
map={
[32000001] = 10,
[32000002] = 5},
```
key不固定,proto.lua的返回值类型该怎么写?
flyy3 updated
11 months ago