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Use the NeonTreeCrowns annotated dataset described in the comment below.
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The game I want to play is a variant of D&D that uses cards, it's called Dragonlance 5th age.
The Fate Deck is 82 cards, each with unique graphics.
There are 9 suits; Shields, Arrows, Helms, Swo…
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If i use the linked BepInEx Version from the install section (BepInEx-Unity.Mono-win-x86-6.0.0-be.670) nothing happens, no BepInEx window opens.
If i use the Mono x64 Version from https://github.co…
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**Is your feature request related to a problem? Please describe.**
A number of crowns are one and the same and used in multiple countries.
Currently we have 'Multiple countries' as an option in the …
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Hello,
did you consider to add function for creating polygons of the crown?
Best regards,
Jakub
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Hello,
I come to you today because I have a question about the representation of tree in FDS when I use the particle model.
For more explanation, I use the ‘GENERIC VEGETATION’ describe on the U…
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#### Käsitteen tyyppi
CONCEPT
#### Ehdotettu termi suomeksi
kruunut (kolikot)
#### Ehdotettu termi ruotsiksi
kronor
#### Ehdotettu termi englanniksi
crowns
#### Vastaava käsite…
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DeepForest is impressively good approach, but may not be enough in reliably use crown estimates at the individual level. For example, extracting boxes for NEON VST points taller than 3m, we can notice…
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Now the mod is perfect to me except one little thing, the tree tops option is a bit odd. I've been screenshotting and documenting the backgrounds and tree tops since some backgrounds and the tree tops…
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- Namespace + Snake Case
```rust
fn dip721_metadata()
fn dip721_token_metadata()
fn dip721_balance_of()
fn dip721_transfer()
fn dip721_transfer_from()
fn dip721_owner_…