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The code that implements the specular map usage in the renderer looks like this currently:
```
double spec = std::pow(std::max(r.z, 0.), 5+model.specular(uv));
```
Unless I misunderstand it d…
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Various games and game engines in the industry provide convenient methods for smoothly transitioning a Vector2, Vector3, or a scalar value (float) from a starting point to a desired value. As of toda…
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Hello again,
I know that the original developer has passed but was not sure if you had picked up any development on this, or were you just posting for Zuen to keep it online.
I really like the q…
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Hi this is Natal King and first off sorry for posting that rude comment a few days ago on Touchmote.net because I normally don't act that way. Anyway the problem I'm having is that Touchmote always cr…
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This demo was an excellent introduction to the new Godot 3.0 rendering engine. Thank you for providing it! This "issue" is really just a new feature suggestion.
On my dual 4K monitors with a GTX97…
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Porting fly mode, free cam amd 3rd person camere mode from debug version of the game? Its possible?
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## Describe the issue briefly
Some concerns users had were
- **Where should .cfg files live? For example, do they have to be in the project's root folder?** The answer to this may be case-by-case.…
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ArcheAge Error. Version 801 of ChunkCompiledPhysicalProxies is not supported
https://drive.google.com/file/d/1sUah8VVx2_V3wEjRLgBNjBcer4-R2Siz/view?usp=sharing
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Ok, it turns out there is a small issue with the meshes converted from this game, it just wasn't the one I thought earlier.
The skeletons/armatures of the meshes are converted correctly, but the me…
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Hey there! I was exporting some Evolve legacy monster models from .skin to .dae format, everything was going pretty well until I imported them into Blender. All of the monster models except one seem t…