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This should not work like this, it should always be at least on top of the vanilla resource pack. This should be fixed because some mods require their resources to be applied in order to work properly…
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Hi, I was thinking about adding some blocks with animated textures into my game, but I'm a bit worried about the performance if large swathes of blocks are this type - e.g. water
I notice you comme…
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i have copyed everthing right and my custom buttons and textures wont work
here is my config https://gist.github.com/TheNimbleNinja/8bb6cdebc868f42389e827074fad6268
i dont know what ive done wrong :…
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# Emulator presets
The preset is a function that can apply a predefined set of settings for all the supported emulators.
The default presets can be:
- Retro
- Modern
- Custom
## Retro
This wi…
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```
A simple way to make everyone able to use multiple customized textures:
into assets there is the ''lamecraft'' folder.
Why not adding into setting the ability to load textures from another folder…
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Hi,
I was trying out a few tweaks from #83 in the neus_colmap.yaml . The issue being faced at the moment is that the texture has a lot of white tint to it when it runs for 30k iterations. The white…
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### Describe the project you are working on
Currently, I am working on a Celeste-style 2D game set in caves and forests using Godot 4.3, and one of the key visual elements involves complex lighting s…
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```
A simple way to make everyone able to use multiple customized textures:
into assets there is the ''lamecraft'' folder.
Why not adding into setting the ability to load textures from another folder…
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- [x] Most of the textures are still PNG, and still defined as PNG inside the nif. (I'm sorry)
- [x] TFOR.esp needs to have the fake exterior cell water disabled via omwaddon or hex editing once eve…
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```
A simple way to make everyone able to use multiple customized textures:
into assets there is the ''lamecraft'' folder.
Why not adding into setting the ability to load textures from another folder…