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I'm working on a Sway-based desktop environment for e-readers, and currently running it on my e-reader, Kobo Clara HD with PostmarketOS. While X.Org WMs work just fine, Sway shows some very weird beha…
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Hello, I noticed that blensor as it is has no GPU acceleration. Does the software as it's written now have any potential to add an acceleration aspect to it and/or are there any newer blender based li…
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### Is there an existing issue for this bug?
- [X] I have searched the existing issues
### Required Troubleshooting Steps
- [X] I have followed these troubleshooting steps
- [X] I have tried both v…
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# Open-Source Ray Tracers and Path Tracers – Konstantin Khomyakov – Random graphics & game programming notes
As a follow-up to the previous post, here’re some open source ray/path tracers. Again, no …
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Via Wavicle on Discord:
> The emulator gets the work unit calculation for composing the sprites into the line buffer wrong, but it seems like it is hard enough to run out of clock cycles during rende…
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I’ve moved to Vulkan SDK 1.2.141.2 to try out fixes in tessellation shaders (array flattening or something like that). My tessellation shaders are working fine in my D3D12 renderer, but there are prob…
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### Description
Add Blender Cycles using its latest Principled BRDF 2.0 to the Render Fidelity Test page. This will allow us to compare glTF PBR rendering in Blender Cycles with all of the other r…
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I don't know if it's exactly out of scope but if possible, I think a feature to take MIDIs and output them to WAV files would be nice, since I tend to put together a bunch of converted MIDIs for lives…
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### Tested versions
4.3 stable
### System information
Windows 10
### Issue description
Left side is a SubViewport contains a `MeshInstance3D` plane.
Right side is a `Sprite2D`
GLES3:
![GLES3…
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We have a Jinja expression as follows:
```
{{someotherexpression}}
```
The `someotherexpression` is actually another Jinja expression and we render the actual value in the `toString()` of `som…