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```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
[Traveler's Tale (thus Paper Engine) DevLog ](https://forum.unity.com/threads/travelers-tale-a-party-based-procedural-storytelling-travel-game.505682/)can be found over at the Unity Forums.
_**Pape…
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
When I pull a token onto the canvas, the module applies thousands of effects and locks up the table.
I've tested it in several ways, with various tokens, whether with CE or TLE... eventually, this pr…
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …