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### Software information
Crossout (steam id 386180)
Using dxvk 1.10.3 fixes the stack smashing issue
Using dxvk 2.0 the game crashes (even with GPL disabled)
bisection commit is somewhere on the…
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What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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At https://github.com/vurtun/nuklear/blob/0275cc578981ab9cebd79e4245a8322087d2b518/demo/d3d11/nuklear_d3d11.h#L395 and https://github.com/vurtun/nuklear/blob/0275cc578981ab9cebd79e4245a8322087d2b518/d…
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**Description**
When drawing lines using `PrimitiveTopology::LineList` or `PrimitiveTopology::LineStrip`, they are 1px thick on `Vulkan` and `Gl`, but on `Dx12` they are thicker than 1px when M…
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**Describe the bug**
I used the latest glfwplay.exe to play a mp4. The picture is blurred.
![2024-06-24_11-47-47](https://github.com/wang-bin/mdk-sdk/assets/24261214/366e436f-d756-4b36-b38d-be602c…
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This is an enhancement rather than a bug:
ANGLE manually generates the mipmap chain using CPU-side mipmap generation or
draw calls.
D3D11 provides a GenerateMips method which generate the mipma…
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Currently we introduce a new gl::Error error variable that shadows a subsequent
one in VertexBuffer11::storeVertexAttributes. We should fix that.
Austin can you look at fixing that?
```
Origin…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…