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# Background
Copied from [Animancer's Documentation](https://kybernetik.com.au/animancer/docs/manual/fsm/overview#networking):
> Since all the states, parameters, and transitions in an Animator …
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Hey @oberstet. I thought allot about this and wanted to describe the issues I see (just to make sure we are on the same page) and make a design suggestion.
Writing a library in C that is reusable is…
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```
# SPI Chip Enables
# microcontroller
setgpio 8 OUTPUT UP
# gyro
setgpio 7 OUTPUT UP
# accelerometer
setgpio 5 OUTPUT UP
```
Doesn't do what one might expect; it config…
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### Is your feature request related to a problem? Please describe.
Currently the only way to sequence or animate things on Resonite are:
- Importing externally made animations with model files or An…
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There seems to be some inconsistency in the treatment of days in spans. In particular, `TryFrom for Duration` assumes that days are 24 hours, whereas `Timestamp::saturating_add` rejects days as units …
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Warning: this might get pretty long. Sorry!
One of the reasons why I'm excited about this project is that I think many of us have been looking for a good intermediate abstraction between D3 and highl…
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Hi,
First of all: Congratulations on your work on this despite so little information being out there!
That's also the reason I'm asking here. I'm currently working on an open hardware e-Ink controll…
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@jonahx In the book, they talk about whose responsibility it is to check conflicts. With a Group-Member relationship, the book says that it's the _Member's_ responsibility to check to make sure that i…
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### Describe the project you are working on
A third person action adventure game
### Describe the problem or limitation you are having in your project
I believe in order for animation systems…
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**Issue by [ryanstewart](https://github.com/ryanstewart)**
_Thursday Dec 06, 2012 at 18:53 GMT_
_Originally opened as https://github.com/adobe/brackets/issues/2292_
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Any panel that is shown or …