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Design Patterns: implement at least 3 creational design patterns (abstract factory, builder, factory method, singleton, prototype, etc.)
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There are several design patterns that could be suitable for a turn-based distributed RPG game. Some design patterns that may be relevant include:
The Strategy pattern, which allows you to define a s…
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## What
> We would like to adjust the way that an icon is applied within the accordion so it is more sizable.
## Purpose
> The icons that are being displayed in the header of the accordions a…
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the sequence design pattern has doubling elements in CoModIDE schema editor and in the ontology classes.
![image](https://user-images.githubusercontent.com/41237767/96274386-19cb3600-0fd9-11eb-94d1-4…
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# oscar.log "설명설명"
[http://localhost:8000/dev_diary/delegate-design-pattern/](http://localhost:8000/dev_diary/delegate-design-pattern/)
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Try not to use "switch-case". Do you think it is possible?
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# Bridge Pattern(브릿지 패턴)
## 정의
브릿지 패턴은 추상화를 구현에서 분리하여 각각 독립적으로 변화할 수 있도록 하는 패턴이다.
개발 중에 추가하고 싶은 기능이 생기면 클래스의 분류가 기하급수적으로 늘 수 있는데
## 4가지 Role Player
**Abstraction** : 기능 계층의 최상위 클래스. 추상 인터페이스를 …
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# Design Pattern | 從復仇者看策略模式( Strategy Pattern ) feat. TypeScript
前言 Hi!大家好,我是神 Q 超人。其實設計模式是我一直想要講的主題,從一開始看到書的時候,就一直想講,但要補的基礎實在是滿多的,所以才會拖到現在才生出第一篇,好不容易讓我抓到機會,趁著前幾天剛講完 Class 和 Interface ,就來看看它們能在 Desi…
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It might be interesting to go through this paper to see if any of their patterns are applicable:
https://dl.acm.org/doi/pdf/10.1145/3471874.3472984 Willis, Wu, [2021] "Design Patterns for Parser C…
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I know that this is likely going to be huge. Likely going to cover a lot of ground.
I would like to at least start with a couple. There may be some that I can group together into coherent subgroupi…