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We've been working partly in parallel regarding NodeJS. I implemented a small abstraction layer for NodeJS to use as bot library: https://github.com/deltachat-bot/deltachat-node-bot-base
I suggest …
pabzm updated
3 years ago
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**Part of the guide or code sample the question is about**
https://discordjs.guide/command-handling/dynamic-commands.htmll#dynamically-executing-commands
**Question**
Using the ESLint rules, if t…
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Improve level of detail in the cooldown section of the guide, as the procedure currently is not explained in much detail. This came up from the original post below:
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Sorry to add to this, but…
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We currently use `else.. if` chains for various commands implemented in the bot. It is fine for the very few commands we have but as we scale to add more commands and more features it will cause a lot…
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Add a dynamic help command described here: https://discordjs.guide/command-handling/adding-features.html#a-dynamic-help-command
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The Discord.js docs deprecate huge if/else statements for bot commands:
https://discordjs.guide/creating-your-bot/adding-more-commands.html#the-problem-with-if-else-if
I agree that the commands ar…
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So [this is where I am ](https://github.com/discordjs/guide/blob/master/guide/command-handling/adding-features.md#cooldowns) and I can say that it does not work properly cause you never have message.a…
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when `Enmap#get()` is invoked with a `path` it returns `V[path]`, not `V`...
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Right now we just have keywords with some self-written documentation. Ideally we would do something more traditional, e.g. implement each command keyword as a `Command` class and support things such a…
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I'm in the process of doing some manual testing right now and typing `!storypoints` multiple times is annoying. maybe something like `!sp` and some other aliases for the other commands?