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**Describe the bug**
When exporting a mesh using draco compression, the mesh bounds written in the file is inverted on the X axis.
**File**
[OffsetCube.zip](https://github.com/atteneder/glTFast/f…
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Please clarify, which values the accessor should have:
count: Is this the value for resolved or unresolved values? From my understanding it should be the resolved value.
componentType: If the un…
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Question Description
I noticed in the documentation that point_cloud_transport utilizes Draco compression, but I couldn't find the relevant implementation in the code. Our platform is Ubuntu 20.04 Ga…
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I noticed in the README states the draco is supported. But I cannot find any instruction but only a `#define CGLTF_EXTENSION_FLAG_DRACO_MESH_COMPRESSION` seems related.
How to enable it?
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Draco is great and all, but admitedly, it's not widely supported, few engines, and very few exporters do support Draco compression.
In fact, 99% of models you can find in the wild are uncompressed …
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Hello everyone,
We have been working on adding [Draco](https://google.github.io/draco/) (geometry compression) [to glTF 2.0 as an extension](https://github.com/KhronosGroup/glTF/pull/874). The two …
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I've seen a few bug reports where developers use this tool to Draco-compress their model, and are confused when it doesn't load correctly in `KHR_draco_mesh_compression`-compliant loaders. Since the e…
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Hi, I am doing a project to use draco to compress my obj model. Compression is successful but I don't have any idea about how to load uv for the model when decoding the drc file while using the draco_…
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extension specification:
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
library
https://github.com/zeux/meshoptimizer
this should work alongside…
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Draco is a point cloud compression library that is often used. It's supposed to be less performant than our compressor (latency-quality-bandwidth wise) but it would still be nice to integrate it into…