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Hi there, I am experimenting with Xenko and custom shaders.
In my sample I need to pass custom information stored in structured buffer to the shader program.
To declare the buffer I do something…
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Good morning !
It's me again.and this time I have these questions...
### Question 1. Is the
`auto sample = reinterpret_cast(GetWindowLongPtr(hWnd, GWLP_USERDATA));` in
`LRESULT CALLBACK WndProc(H…
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**Environment (please complete the following information):**
- OS: MAC OS 14.5 Sonoma
- Winery version: latest v2.0.3
- Master Wrapper version: latest 3.0.4
- Engine version: latest 2…
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Hi,
first sorry as this site is for reporting AMF video dec/enc bugs but found some issues using new HEVC D3D12VA encoder support in “Ffmpeg intel cartwheel github repo” and Intel engineer says no is…
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We have the API for pipeline caches, but the backends don't yet fully implement it. See [create_graphics_pipeline](https://github.com/gfx-rs/gfx/blob/30a057c61cac4aa62a351689ce72b3d1fedda227/src/hal/s…
kvark updated
3 years ago
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See https://github.com/microsoft/windows-rs/discussions/563
kvark updated
3 years ago
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Descriptor pools map 1:1 to a slice in the global descriptor heap (1M descriptors, 2k samplers).
Overallocation would be troublesome, but Vulkan allows to have more. Even some CTS tests relay on it a…
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Investigate the synchronization guarentees provided by the semaphore implementation via fences.
Vulkan semaphores define a memory dependency, which we should try to emulate on dx12 as good as possibl…
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Vulkan bindings and dx12 bindings differ for resource arrays. One (slot, binding) pair in Vulkan can hold multiple resources, while in dx12 this has to be realized via an array (slot, binding) .. (slo…
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min and max lods need to be adjusted by 0.5 (added) to pass the nearest mipmap lod CTS tests (dEQP-VK.texture.mipmap.cubemap.max_lod.nearest_nearest, etc).
Would be nice to get some more details ab…