-
**Output of `docker version`:**
```
Client:
Version: 1.12.0
API version: 1.24
Go version: go1.6.3
Git commit: 8eab29e
Built: Thu Jul 28 22:00:36 2016
OS/Arch: linux/amd6…
-
|PR|Champion|
|--|--------|
|#258 | |
## Description
Express Infrastructure Resources using React JSX/TSX. This is an additional mechanism to compose services/CDK applications at a…
-
Hi @Quillraven and thanks for the amazing lib! It's pure joy to use it alongside libGDX/KTX.
The question is rather a matter of preference, but still, I find it's lacking that there's no way to sub…
-
I'm trying to implement a basic Transform component like in Godot or Unity.
The main idea is that the parent should affect the children, for that I need some way to reference them and then query th…
-
## Description
UPDATED DESCRIPTION:
As part of enabling OIDC auth (https://github.com/arkime/aws-aio/issues/75), we want to enable changes to capture/viewer configuration without requiring a CloudFo…
-
[北京市五险一金及税后工资计算器](http://salarycalculator.sinaapp.com/)
[能定时提醒的公众号](https://github.com/polyrabbit/WeCron)
[数据模拟神器](https://github.com/easy-mock/easy-mock)
[设计模式](https://github.com/questionlin/desi…
-
There's no way to flatten images right now. When performing a build in multiple steps, a few images can be generated and a larger number of layers is produced. When these are pushed to the registry, a…
-
# Abstract
This ADR describes the definition of an `Entity`, how interacts with runtime parts, the implications in memory terms, and also the synchronization between different parts.
# What is a…
-
**Describe the project you are working on:**
Spaceship game
**Describe the problem or limitation you are having in your project:**
I just find it difficult to work with godot's OOP nature when go…
-
Is there a reason we have _both_ Bool and Empty components? They have behaviour that is very similar but their usage is different in ways that are confusingly different.