-
-_-
What good is an external execute binding option without it?
mpc doesn't do it. mpc doesn't expose the filename unless it does and I don't know how.
so much for scripting a way to fix old `…
-
**Describe the project you are working on:**
I have worked on GUIs for the editor, but my issue applies equally to any game that includes an Options page, Settings page, or similar. It also applies t…
-
I am trying to assign a variable to a switch, but am having trouble.
I understand that assigning variables to switch is only available in C#8. Does tabular editor have this capability?
Thanks!
…
-
### Description
### ISSUE
I am trying to enable offline capabilities for Realtime DB on Android, but it does not seem to work. The offline capability works fine on Editor and even though Android see…
-
**Describe the bug**
A Signal Emitter from the timeline to Stop any UIParticles using the ParticleSystem.Stop() method will not work. Only a Signal using UIParticle.Stop() will work (but note that th…
-
### Code editor
Emacs
### Platform
Void Linux
### Version
5.0.0
### What steps will reproduce the bug?
bash-language-server doesn't disable snippet candidates for completion with …
-
### Checklist
_Les basiques:_
- **Les Textures**
- [ ] Texture [Issue #174](https://github.com/EloiStree/HelloUnityKeywordForJunior/issues/174)
- [ ] Sprite
- **Les Matériaux**
- [ ] Ma…
-
### Description
For now, Scripting Editor doesn't show any words auto-completion. It's cumbersome to type the entire word and it's error-prone.
We should find a way to support basic auto-completio…
-
Hi, @govert. You may be interested in my blog post about combining ExcelDna and RoslynPad to get a nice script editor that allows to write UDFs, commands and scripts as easy as Alt+F11 and VBA, but wi…
-
NOTE:
Here is the test repo that I added the prototype project to
https://github.com/blurymind/Godot-eventSheetPrototype
Everyone is free to fork or do pull requests 👍
IDEA:
We currently have …