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您好 问一下 gles3.0 怎么给到unity
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```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…
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OpenGL ES 3.0 adds several items of PixelStore state for which we'll need to
add support. The pixel state parameters are summarized in tables 3.1 and 4.4 in
the spec, and the effects that the un…
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```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…
-
```
OpenGL ES 3.0 adds several items of PixelStore state for which we'll need to
add support. The pixel state parameters are summarized in tables 3.1 and 4.4 in
the spec, and the effects that the un…
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```
The following caps queries are missing in ANGLE's ES3 implementation:
GL_MAX_TEXTURE_LOD_BIAS
GL_MAX_FRAGMENT_INPUT_COMPONENTS
GL_MAX_VERTEX_OUTPUT_COMPONENTS
GL_MIN_PROGRAM_TEXEL_OFFSET
```
Orig…
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UBOs still have a few issues for complete support:
* inactive UBO members should be pruned from the active uniforms list
* there's an open ticket on Khronos to see if we must support uniform bu…
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The WebGL extension WEBGL_compressed_texture_es3 has moved to draft status and
may now be implemented.
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Original issue reported on code.google.com by `pyalot@gmail.com` on 5 Feb 2015 at 7:50
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```
The WebGL extension WEBGL_compressed_texture_es3 has moved to draft status and
may now be implemented.
```
Original issue reported on code.google.com by `pyalot@gmail.com` on 5 Feb 2015 at 7:50
-
```
UBOs still have a few issues for complete support:
* inactive UBO members should be pruned from the active uniforms list
* there's an open ticket on Khronos to see if we must support uniform bu…