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In the current design all of the places where we have `Any registerCallback(Function&&)` inhibit the ability of users to author custom executors and to integrate with various platforms. The primary is…
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See https://github.com/libp2p/specs/issues/164 for a great writeup on why we want to do this.
Rather than callers listening to Network events/notifications & changing the state of the data(addresse…
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We now have a datatable that collects some values every 5 minutes. But, perhaps the cooperator wants a second table to be written when an event occurs. The event could be time, temp, manual switches, …
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As part of our efforts for building a real time table ingestion service to OMD we're using the Ingestion Framework External Deployment with Trino Metadata Ingestion.
We see that some tables are takin…
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We have a new events page on the website - https://www.pangeo.io/events. It would be good to add the planned events at EGU2025 to this page:
Pangeo Session - ESSI2.15 https://meetingorganizer.cop…
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Currently, it is possible to create an infinite loop of event driven components. Previously, things like threadLocal were employed in the SetPointWorkItem to check for recursion events, but it appears…
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### Why do we need this improvement?
Currently, async-api lacks support for AWS EventBridge Event-Bus, which prevents teams using EventBridge from fully leveraging async-api to document and describe …
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this is an issue to collect ideas, research, create a document/presentation/pitch for the idea how to define and get to an Event Driven Observability vision.
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Add a pub/sub pattern so that the game service can emit events when a player wins or loses, rather than handling this in component code
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The design of the event code (buttons, reader events) is pretty fragile in two ways: 1) could be better designed, 2) browser reader events (if I remember correctly) can fail.
To reproduce one bug: …