-
| Application | useSinglePassStereo == true | useSinglePassStereo == false |
|---|---|---|
| ColorSession_vulkan_openxr | Left eye correct. Right eye black | Both eyes correct |
| HelloOpenXRS…
-
**Describe the Request**: The Core Eye of the some of the 12 Ender Eyes. Used as a base for crafting.
Used as a Crafting Ingredient with some of the Crafted Eyes of Ender.
Requires textures.
-
I would like to suggest to add an pasword button (eye icon) when opening SEB with a pasword.
I use paswords often but my students make often mistakes!
They cannot check and therefor also not start t…
-
Hello, thanks for this great job!
I want to use this engine in my robot simulation task and need to add a fish-eye camera in the robot arm. But I can;t find a proper way to do that. This request ma…
-
Sometimes you just see vec3(0, 0.5, 0) getting added to the camera position to get the eye position, I think this should all be managed interior to the Camera class, in case this number changes and fo…
-
With the release of the Quest Pro and eye tracking slowly becoming available to more and more users, perhaps it'd be worth looking into implementing support for eye tracking in WebXR. There's been som…
msub2 updated
5 months ago
-
**Describe the bug**
The eye is not correctly positioned in the center.
I will add the eye in the correct position.
**Screenshots**
![image](https://github.com/Omkar-Sonawane-23/Tourism/assets/1…
-
The "eye" icons in the _Detailed Results_ column open an empty new page. Do they open a box to download something?
They are in the _My Submissions_ and _Results_ tab.
-
**Daikin hardware**
FTXA35C2V1B, S21 connector
**Is your feature request related to a problem? Please describe.**
This AC has "intelligent eye" sensor which is not controlled by "sensor" option i…
-
**Describe the bug**
The right eye image is shifted to the left when SteamVR System Menu is active.
**To Reproduce**
Steps to reproduce the behavior:
1. Start SteamVR.
2. Open System Menu by pr…