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Animation is a bit choppy though. But its license is open
https://mods.factorio.com/mod/ships_extended
https://mods.factorio.com/mod/SteamShip
https://mods.factorio.com/mod/Ships (original)
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One thing that would be handy is to have the ability to enable the mods that are used in a specific savegame and disable all others. This way the savegame can be loaded immediately once Factorio is st…
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- [ ] Add spoilage (`spoiling_required`)
- [ ] Add back in salted recipes (`modifications.lua`)
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**Describe the bug**
When loading a blueprint that has bob's adjustable inserters in it, draftsman emits warnings and drops the fields.
**Current Behavior**
Example blueprint string:
```
0eNqlk…
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Hi
Like the title says, Factorio Mods Manager is not able to find its configuration file when I invoke it through the symbolic link `/usr/local/bin/mods_manager` pointing to `/opt/Factorio-mods-manag…
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I have the mod Multiple Unit Train Control https://mods.factorio.com/mod/MultipleUnitTrainControl installed.
this Mod creates copies of every locomotive to work properly, and adds a '-mu' to the enti…
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### What feature would you like to see?
Right now starting the Factorio "client" through the launcher actually only starts up a server, and then requires you to separately start up a client (which ca…
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Trying to upgrade my mods on 0.15.15 on ubuntu nad getting this:
```
factorio@factorio:/opt/factorio$ /opt/factorio-mod-updater/factorio-mod-updater
Checking AfraidOfTheDark, AutoDeconstruct, a…
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![image](https://github.com/OpenFactorioServerManager/factorio-server-manager/assets/51161678/de5c6996-aab1-4535-b0f5-c06d8e1ad63c)
![image](https://github.com/OpenFactorioServerManager/factorio-serv…
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I use my ~/.factorio/mods as workspace
here the workspace config:
```json
{
"factorio.versions": [
{
"name": "Home",
"factorioPath": "~/.factorio/bin/x64/factorio",
"…