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## Issue Summary
I have a custom action configured for the start (and resume) of a pomodoro.
The custom action fires when I hit stop-button while it is paused.
It doesn't fire when I hit the stop-…
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### System Info
It's using the versions downloaded by pip install during the llama stack build.
I have an nvidia GPU
### Information
- [X] The official example scripts
- [ ] My own modified…
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In Chrome, FX and IE >=10 `` should cause scripts to be background loaded, but then executed in order before `DOMContentLoaded` fires.
However, when lots of scripts are loaded with `defer` applied t…
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The main issue is #670.
It's unclear whether `` should fire a `load` (or `error`) event or not.
And if they should be fired, when should `` fire them?
- When its inline JSON is successfully par…
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```
What steps will reproduce the problem?
1. See attached test case.
2. Load onsvgload.html on firefox
3. Click on works and fails and hit reload a few times.
The dialog comes up on the "works" exa…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Feature Description
**Current popup.js has several critical security vulnerabilities in its email handling sys…
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Automated fires need syncing for players not at the location when an automated fire starts, including players that log in or respawn after the fire has begun. This is necessary due to a sync-related i…
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I created a simple Torch script that just saved a screenshot, to test this out. It works great in the editor, but does not work at all if I package the game and run the resulting executable. I have ch…
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The Fire library that we use for the CLI can autogenerate completion scripts for the user's shell: https://github.com/google/python-fire/blob/master/docs/using-cli.md#completion-flag
It'd be cool t…
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I had to modify the script quite a bit to get this working on a Fire HD 3rd Gen KFSOWI (2013). Not sure how relevant this is, but putting this here in case anybody else has really old hardware they ar…