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Weapons can be set to have custom slide lock animations. For example, if an HK-styled weapon's bolt is locked back, it moves it up onto the notch as well. Or if a pistol is locked back, the actual sli…
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Hopefully I'm not coming off as being too critical for hammering so many liability issues--to be clear, I do like what's going on here and the idea of more user-friendly personal lines policies. I did…
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**Feature description**
When a human torso is punctured by firearms or melees the human would cough out blood.
**Feature purpose**
For realism.
**Additional context**
none.
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I want to know how to disable broken glass. My server has a residence plugin installed, and the glass in my territory can also be damaged by firearms
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I had more fun with testing out the morale mechanics. Below is the new thing I found out:
The morale calculation for pepper-ball gun is new morale value = old morale value - 0.2, with the 0.2 modif…
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We have a feature in our game were you as an option can use **Dynamic center**. This means when you touch the touchpad we cache that position. Then we have a deadband so you need to move the finger a…
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Things you probably want to be able to filter
Slot
- Weapon ( AR, MR, SMG, LMG, Shotgun, Pistol )
- Gear ( Backpack, Kneepads, Holster, Gloves, Mask, Body Armor)
- Mod ( Gear, Scope, Mag, Grip, Muzzl…
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There is some problem with our outline creation.
The following file is stuck forever (45mins+) at this line: https://github.com/SerenityOS/serenity/blob/384c6cf0f94c915471bdc5aa189d1761ce7c7f86/Use…
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**Feature description**
I would like to see **collapsable** Sections in Categories, especially for Firearms.
For example Firearms could have Sections like Pistols, Semi-Automatic, Automatic, Special…
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Since so many people in the U.S. have a distorted view of what socialism even is, I think the site could use a good mix of various left political philosophy, in addition to stuff on firearms and self-…