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**Is your feature request related to a problem? Please describe.**
Hi, thanks for the helpful async runtime! When working on https://github.com/fzyzcjy/flutter_rust_bridge v2, more specifically the…
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Hi, I find this package and it seems to be quite interesting - it was nontrivial to set up a Rust+Flutter project in the old days! Therefore, I wonder when will it be published to pub.dev? (A quick [s…
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> ~/.cargo/bin/flutter_rust_bridge_codegen --rust-input ./src/flutter_ffi.rs --dart-output ./flutter/lib/generated_bridge.dart
2023/07/02 20:13:18 [WARN] Skipping unresolvable module inline (tried …
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The task I want to accomplish: When a suitable event occurs in the process, I want to send an asynchronous HTTP request for my requirements. At the moment, I am unable to make an asynchronous call. In…
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Hey @Desdaemon, this is a very interesting project. Are you planning on actively developing it?
I'm happy to contribute where I can. Is the todo list up-to-date?
On a side-note, I tried to bu…
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Hi, thanks for the project! However, when testing it, I find that flatbuffers is sometimes not that easy to play with, and such serialization seems to be a bit slower than directly calling ffi. Theref…
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### Steps to reproduce
Follow the "Using flutter_rust_bridge" section
![image](https://github.com/kodjodevf/mangayomi/assets/104024934/4bc1c3b8-e9a0-47e8-a945-d9fff0a0d78e)
### Expected behavio…
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### Describe the bug
The codegen panics when I execute the steps described below.
What I find surprising is that:
1. Neither the `struct` nor the 2 `traits` are pub.
2. The file `common.rs` is …
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There are no docs for using Crux with Flutter. Based on Crux's architecture, this should be relatively easy, since Flutter can take over UI, replacing 3 platform languages and their respective UI fram…
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Flutter could call the C# code without blocking the UI. Since GameFileUnpack is implemented in Rust, this can be a good opportunity to try out [flutter_rust_bridge](https://github.com/fzyzcjy/flutter_…