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Tested on TFS 1.4
### Steps to reproduce
You will need:
- 2 players
- mailbox within 1 SQM from depot [as it's in Kazordoon on 13+], so player can stand next to depot and mailbox in same time
!…
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I found a bug.
You become invisible as a GM.
Someone stays in the same tile as you.
You become visible.
The other user change their outfit to yours like this:
![2016-09-14 10_23_30-otclient](https:/…
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Is there any way to set player pz locked/not pz locked? Add some condition or what?
In old TFSes it was in LUA:
**doPlayerSetPzLocked(attacker, true)**
I could not find it anywhere in sources (variab…
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HI currently the monsters doesn't behave like in real Tibia , I remember that iryont have already fix for it mind to commit ?;>
1.Dancestep - the creatures attempts to step randomly (1 second interva…
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I was looking in the source, and it doesn't seem like there needs to be anything altered to implement this, the only thing I think would be to add the functions in luascript
Item:hasAbility("ability"…
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This doesn't quite fit to any of the issue templates so I'll try to improvise.
## The problem
luascript.cpp is too long and is causing some (CI?) tools to fail
## Suggested solution
keeping li…
Zbizu updated
3 years ago
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### Before creating an issue, please ensure:
- [x] This is a bug in the software that resides in this repository, and not a
support matter (use https://otland.net/forums/support.16/ for support)
…
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Using boost::intrusive_ptr should be a fairly easy way of fixing the current error-prone manual memory management for objects that have a custom reference counting solution (Items and Creatures). An a…
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Is there a reason why so many **Oramond** creatures are missing? I'm almost done with the Seacrest Serpent but it's really hard to find the right ID's. Should I wait until an updated OTB file appears?…
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- [x] This is a bug in the software that resides in this repository, and not a
support matter (use https://otland.net/forums/support.16/ for support)
- [x] This issue is reproducible without c…
Zbizu updated
5 months ago