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Motivation:
Currently gltfpack optimizes animation with a fixed-fps mode, which causes duplicated frames for slow animations, or animations that have a long duration.
Taking this model as an example…
kzhsw updated
2 months ago
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Potential extra options to enable when streaming a trajectory from disk:
- [x] Offset the start frame of the trajectory (currently locked to start frame 0) #608
- [ ] Enable wrapping methods suc…
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### Issue description
Model animation `.glb` exported at 60fps will not get matching frames when loaded into raylib. This is because raylib uses an odd conversion factor when translating from time …
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class VideoPlayer:
def __init__(self, source, size=None, flip=False, fps=None, skip_first_frames=0):
import cv2
self.cv2 = cv2 # This is done to access the package in…
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I am trying to run frame interpolation on videos. I did not get the example in the document or the python file. please let me know if I have missed anything.
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### Enhancement Proposal
Some images from the camera have higher noise, base on the conversion with @fernando79513, we could increase the threshold of the algorithm to pass the test.
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Awesome game! Looks great and plays great.
Menus/Ui - (20-25fps 25 being fullspeed for menus and gameplay)
Cutscenes - (30-40fps, 50fps is fullspeed for these and most run terribly with horribl…
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Is it possible to add other interpolation methods? I would assume IFRNet would be the easiest to implement because there is a Vulkan ported version. Is it possible to add some other interpolation from…
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class VideoPlayer:
"""
Custom video player to fulfill FPS requirements. You can set target FPS and output size,
flip the video horizontally or skip first N frames.
:param source:…
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**Describe the project you are working on:**
The Godot editor :slightly_smiling_face:
**Describe the problem or limitation you are having in your project:**
When using particle flipbooks for…