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Hello,
I believe fullscreen mode via "Quick action" button would be very useful from my experience.
Quick action button would be visible even in fullscreen mode.
Also I hope "Distance by tap" would b…
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![image](https://github.com/user-attachments/assets/1c2270ee-d272-40e7-96ae-c63df09a3ac7)
Using: https://github.com/LostArtefacts/TRX/releases/tag/tr2-0.6
When the game starts (in windowed mode)…
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**Case 1: Errors in DevTool console when switching to fullscreen mode**
**Steps to Reproduce**
1. Switch to macro mode
2. Add any monomer on canvas
3. Switch to micro mode and back to macro
4…
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> Hello,
> Almost an embarrassing question. I have somehow lost the ability to full screen a connection.I have the bar across that I cannot hide. Using 18.2.910.
> I did try searching for a solu…
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I have an idea for an extension: An optional fullscreen mode.
Currently the "-fullscreen" attribute is hardcoded in the render_image function. With an optional call parameter "--window-size" you co…
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**Describe the bug**
When you run moonlight in fullscreen mode with vsync enabled and frame pacing disabled the frame queue delay spikes up to 5-10ms. In borderless fullscreen mode with the same sett…
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If a page is scrollable, an image entering fullscreen mode renders at top of page.
Perhaps a modal window would help?
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I ran into a strange problem - you can't take screenshots or videos in fullscreen mode.
Screen capture programmes get only one static frame, which was on the screen at the moment of switching to full…
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A long tap on the map makes all UI buttons disappear. To bring the UI back a user has to long tap again.
Several users reported they entered the fullscreen (FS) mode inadvertently and had to restar…
pastk updated
1 month ago
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Taken from https://github.com/microsoft/terminal/issues/531#issuecomment-531046569
> I'd suggest that this is broken into 3 implementation steps:
> 1. Support fullscreen mode, with always hidden t…