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Currently, games can only be activated. It is up to external automation to decide what activated means and does, e.g., start or stop a game. However, in cases where a game crashes, there is not a way …
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hello
im jung programmer and i try it API to get score and save it but i foung issues wen i import automated_skeleton the run-auto.py file returne this
C:\Users\DavSlav\Documents\PyCharm_project'…
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Use Game Engine Unity to build games.
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I removed a few blocks via config and when I rebooted the game went to crash screen.
The vanillafix mod pointed the problem to the Progessive Automation.
Minecraft:1.12.2
Forge: forge-14.23.5.2…
ghost updated
4 years ago
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Hi great framework, many thanks.
Can you explain how to debug a GauntletTestController from VisualStudio? I want to do some modification and don't know how to attach when running from console.
So…
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Hello,
first of all, thanks so much for the terrific work on the chest counting automation. You have saved a lot of time of mine as my clan is now producing around 800-1000 boxes per day.
This …
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Apparently, the System.Net library is really common in Trojans. Thus, publishing my launcher causes all the people to get the 'Threats found' notification and can not run it.
Also, what .NET WPF ve…
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**Is your feature request related to a problem? Please describe.**
Being able to send notifications externally to webhooks, etc (ex. Discord) for when a new game is added, updated, or when new files …
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I have my Controller 67 working as it should.
![IMG_3158](https://github.com/hunterjm/ac-infinity-hacs/assets/12417792/ce82a290-c3bc-4cbd-9229-0e9118145757)
Thanks for all the work, this is a game c…
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In the "Test Automation" menu, we can "Automate" or "Fix" the tests, it is expected that when there is no error, we cannot press the "Fix" button, but when testcases are 100% automated, we can still p…