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Create a system for saving and loading the game that triggers autosaves and allows for manual saves.
This system should save:
* door states
* puzzle states
* dialog states
* player state
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### Overview
Ryujinx uses a save folder structure identical to the Switch itself, where it uses auto-incrementing numeric values for the folder names.
However, this makes it more difficult for mig…
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when i activate the cheat and finish a race the game saves and crashes shortly after.
![Flatout Head On error](https://github.com/user-attachments/assets/8e6ac3d0-afa0-4a1b-b829-5e7413cb4080)
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probably me just being really dumb... but my original saves are still there in the original save folder but now the game opens on character creation coz theres no saves.
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_1. Mod Version (X.Y.Z). Current Version: 4.16.2_
4.16.0, https://drive.google.com/file/d/1tmRyBMO6Pgdg8C9OAz-7M6ANgINgsFCr/view?usp=sharing
_2. List of Other Mods_
4UC, Super Settler, …
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When using ingame saves (not the snapshots), turning off while still in the game results in the loss of the save, as it is normally written on disk only when returning to the main recalbox menu.
Th…
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Apologies if this has already been asked before, but I couldn’t find it.
When the NSL game runs and imports GOG games, the shortcuts launch GOG Galaxy and then launch the game. This is nice for clo…
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When compiling with emscripten, save data does not persist. I noticed that there are handlings for this to save it but they are not working properly.
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**Describe the bug**
The game stalls infinitely when entering some locations. After restarting, save will no longer load from menu (loops back to main menu). Selecting any load or continue option pr…