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This could also be used to implement moving platforms that pull the player on it.
If the other colliding object is a kinematicBody, then the velocities should be added. If mass is implemented, more so…
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Deux soucis actuel sur le path finding
- lors du calcul d'un path finding sur un élément pris le temps de calcul est sensiblement plus long
- lors de nombreuse entités d'un coup le temps de calcul e…
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I guess we could do something great physics for melonjs using Verlet JS [1]. I don't know if this was discussed already in the groups but i've found this lib today and it's fantastic.
[1] http://subp…
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The rooms need to be generated procedurally.
Some resources for help:
- https://github.com/marukrap/RoguelikeDevResources#procedural-map-generation
- http://www.roguebasin.com/index.php?title=Basic_B…
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### Required for [Mirror](https://github.com/vis2k/Mirror) netcoding framework which allows for proper [Online Multiplayer](https://github.com/TheYellowArchitect/doubledamnation/issues/42)
[Mirror]…
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* Consider checking out SDK [examples](https://github.com/IntelRea…
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While I successfully connected this F710 gamepad set to "X" mode to a Jetbot (SD flashed with full 64 GB image) with the Controller registered at /dev/input/js0 as indicated by running "jstest" and "j…
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It guards a space until perceive the hero, so it chases him while in contact. After lose contact, it returns to guard mode.
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Building pyosmium in cygwin shell, I get the following.
```
-- Configuring done
-- Generating done
-- Build files have been written to: /cygdrive/e/GameDevelopment/3DCityGML/installers/osmTools/…