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On starting wargaming launcher I get c++ runtime error if I use DXVK but when I launch the game it self it works just fine how ever if I disable DXVK in lutris I don't get issues in launcher but game …
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Users cannot ignore tables or lists when parsing AWSCore::ServiceRequest response JSONs
**Steps to reproduce**
1. Download Multiplayer Sample
2. Enable the MPSGameLift Gem
3. Remove any JSON par…
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**Describe the bug**
I am trying to start a ROS2 project by following this tutorial: https://docs.o3de.org/docs/user-guide/interactivity/robotics/project-configuration/
I have freshly installed O3DE…
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**Describe the bug**
In testing MultiplayerSample, I noticed that when the client disconnects from the server for any reason other than the "disconnect" console command, it remains as a "client" mult…
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**Is your feature request related to a problem? Please describe.**
O3DE supports multithreaded building but project manager does not offer any config over this.
This means on powerful machines its…
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- **Launcher Version:** 2.1.9.0002
- **Operating system:** Windows 10
- **Antivirus/Firewall (if any):** Avira and Windows Defender
- **Wine/Mono Version (if any):** N/A
Have been playing da…
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* Description: I clicked on update game on the launcher
* Version: 1.3.9.1
* OS: Darwin-16.4.0-x86_64-i386-64bit (64-bit)
* Type: ``
* Value: psutil.AccessDenied (pid=1, name='launchd')
* Traceba…
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**Describe the bug**
Project Manager may crash after a gem is enabled or disabled. Selecting a different template for a project produces the same result. It occurs in Single and Multi configuration b…
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**Describe the bug**
I found an issue with data upload vs. queue synchronization. In short, the general issue is that when data is uploaded via a ResourcePoolResolver (Buffer- or Image-) in the RootS…
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### Summary:
When using DirectX RHI, some advanced shader features are delivered by high version of shader model. The shader model version has a strong binding to the Windows version, therefore, lo…