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i modifed the descriptors to give it 3 additional axes (slider, dial, wheel) and made them all 16bit including the two 8 bit z and rz axes.
works fine on gamepad-tester.com both with single (Gamepa…
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Any plans to support joysticks / gamepads in the works? I've tried it out on an old dos game (aces of the pacific) and it appears that it cannot detect a joystick even though I have one connected and…
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I'd like to have gamepad support. Implementing gamepad support with MCPE is pretty trivial, but I'm unsure how to handle gamepads at the system-level.
I got something working with my own gamepad but …
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URL: https://developer.mozilla.org/en-US/docs/Web/Guide/API/Gamepad
- The support table needs IE added when the version number is known
- There are some references to FF and Chrome and how they do thi…
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**Is your feature request related to a problem? Please describe.**
The wolvic browser is missing some of the functionality of the WebXR spec, in this case:
https://developer.mozilla.org/en-US/docs/W…
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**Is your feature request related to a problem? Please describe.**
Games and game-related software generally cannot get raw HID access to game controllers via the `/dev/hidraw*` devices.
As I unde…
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Add gamepad support via Web Gamepad API (https://www.chromestatus.com/feature/5118776383111168).
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There are 3 kinds of controllers that we should be supporting:
- Gamepads through the [Gamepad API](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API)
- HID controllers through [node-hid]…
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## What problem does this solve or what need does it fill?
Keyboard inputs are accessed with ` Res`, and their associated variant enum is `KeyCode`.
Gamepad inputs are accessed with ` Res`, and …
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It would be cool if Replay supported gamepad controllers, with a standardised API that mapped to both the [web Gamepad API](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamep…