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I'm encountering compilation errors when attempting to build my assembly code on both Windows and Mac using GBDK-2020. The errors seem to be related to missing or improper operators, delimiters, and a…
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Below is the relevant portion of the error dump. From this I suspect that `_IO_ssize_t` is not defined within the context of aslink.h.
make[4]: Entering directory '~/gbdk/sdcc/link/z80'
m…
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can this project build on MacOS?
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Buenas aunque la versión beta 2.0 es buena en muchos sentidos como en los colores de diseño de personaje y fondo personalizado esa es una gran ventaja. Mi punto es que el archivo Gbsbuild dentro de %T…
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Most sections created by SDCC are indeterminate, which causes linking to fail at https://github.com/gbdev/rgbds/blob/master/src/link/section.cpp#L231 .
See https://github.com/gbdev/rgbds/blob/master/…
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Hi guys,
I need my sprite to flip with every move. I'm mimicking an old Game & Watch game and the sprite is moved tile-by-tile. However, when calling `move_metasprite_flipx`, the sprite flips the …
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I would like to request support for both CPU format options used in The 8-Bit Guy's Homebrew Dream Computer, the CX16, as I wish for a better C compiler than the other alternative... Does not support …
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Is there any way you can add or implement LSDJ .sav files for soundtracks?
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First off, this is incredible! I love how you abstracted the details of making a game so that a non-developer can use it. I've shared it with the people in my company (sales and all) in an attempt t…
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Hello,
I search the issues, and I see I am not the only one asking for this feature,
would it be possible to add support for ARM Linux?
We would love to develop GBStudio app for Raspberry Pi users…