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Greetings!
First, thanks for your integration on Unity, which helped me save a lot of time on my project!
I'm a student in UCSD SCCN lab, working under professor Tzyy-Ping. I'm currently doing a…
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### Description
I think it's probably a bug, although I'm not sure if it's intended to work in the first place - I'm trying to use `LiveEnvCamera` to show the camera feed to the user. It obviously …
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When the website is viewed with an Oculus Go, the user is in the middle of the main keyboard. The controller is visible to the far right but can’t access most of the buttons.
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Hello,
I've an issue when I try to display a VR picture. The pic's dimensions are 12000 x 6000. And she's not really heavy, like 3Mo. I need to load heavy VR picture, 10-20Mo.
The issue is this : …
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I am surprised no one to the date implemented ES3.1 or/and mobile Vulkan renderer for Doom 3 BFG VR.
Imagine running this on Oculus Go / Gear VR or Lenovo Mirage / Vive Focus ?!?!
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There are a few issues related to lens distortion on Samsung devices (https://github.com/googlevr/webvr-polyfill/issues/129, https://github.com/googlevr/webvr-polyfill/issues/133, https://github.com/g…
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**Description**
A user emailed with reports that the pen does not work correctly with Oculus Go:
When accessing Mozilla Hubs from the Oculus Go browser I was unable to draw using the pen. When the p…
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Integrate WebVR rendering into x3dom. See previously made/adapted examples that enabled WebVR 1.0 support (https://github.com/mkeblx/x3d-webvr-demo).
But this is cumbersome: need to create rendert a…
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I upgraded threejs to r89, the controller will not work. May I ask you to see this issue? Thank you so much!
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Hello,
First of all, thank you to share this project. It is nice.
I have a problem when I'm trying to use it because when I use MilkVrBatch-DLNA I can see a mvrl folder, but it is empty. I don't under…