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## Bevy version
0.12.0
## \[Optional\] Relevant system information
If you cannot get Bevy to build or run on your machine, please include:
$ cargo --version
cargo 1.75.0 (1d8b05cdd 2023-11-…
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Hello,
I'm encountering some strange mesh deformation when exporting with the latest version of the glTF exporter for 3dsMax 2021.
Only a specific part of the mesh get's deformed everything else s…
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Hi,
I am trying to convert a gltf2 file into glb2 by adding all the files to the filelist. But the resultant "glb" file still has uri's to texture files.
I used http://3dviewer.net/index.html to v…
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The current glTFast shader (graphs) have many shader keywords that are used to enable or disable certain material features (e.g. emission). While this improves runtime complexity and thus increases pe…
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### Description
It would be useful to have access to custom data embedded in the GLTF file. ThreeJS appears to save this in a [`userData`](https://threejs.org/docs/#api/en/core/Object3D.userData)…
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**BugSplat** [Key Crash 96401](https://app.bugsplat.com/v2/keycrash?stackKeyId=96401&database=SecondLife_Viewer_2018)
**Sample Version:**
7.1.11.10947335521 (7.1.11.10947335521)
**Sample Callstack:*…
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I am trying to convert this model http://3drt.com/store/characters/felguard-monster.html to GLTF.
I used the commandline ..\..\FBX2glTF-windows-x64.exe -i fellguard.FBX -o felguard
It looks a bi…
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Hello, there seems to be a problem with the draco compression, if I convert the model from fbx to gltf with the "draco" compression, it breaks the model, while without compression everything is ok.
…
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Hello, I am encountering a small but curious issue while implementing hardware skinning with GLTF.
I am using 0.15.0.
Screenshot from within animation software:
![in-app](https://github.com/gui…
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I just have a question:
How can I export from my blender project a `.glb` with rendered surface texture?
I want to create a file for https://modelviewer.dev/editor/
Thanks for this tool 🙏