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Hello First of all awesome that u have done with docker and opengl.
I followed exactly as u mentioned in your video:- [https://www.youtube.com/watch?v=fdgwDXudcYg](url)
Host Drivers are:-Gallium 0…
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I purged the settings file and set it to "drm-free" only.
It connects properly now, but after connecting the entire GOG client slows to a crawl and uses 100% CPU on the "GalaxyClient
Helper Appl…
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Just playing with the new `oc cluster up` command in OpenShift v1.3.0-alpha.3 and I've run into an issues that seems to be caused with the way oauth is setup:
Steps to repeat on a mac with Docker for…
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**Describe the bug**
When uploading a large file in Releases (after raising the default limit), the upload times out with the error message:
`[ERROR] [reflect/value.go:460 call()] parse multipar…
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### Gogs version
0.12.4
### Git version
- Server: n/a
- Client: n/a
### Operating system
Kubuntu 20.04.3 LTS
### Database
PostgresQL 13.5
### Describe the bug
Gogs does not allow database …
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It would be nice if the `LocalGameState` object supported an intermediante `Installing` state with a download percentage, which could be presented in the GOG client.
This could make handling the st…
JD557 updated
5 years ago
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### Bug description
## Info
Given we want to install a Mod
And we have defined a base game with `requires`
When Lutris asks us to install the base game
=> It should run the autoinstaller comma…
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### Describe the bug
When I try to download a game I get a (warning: path might on be writable) error. but if I click on force install and download the game, I get a game not found error when I press…
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```
void Unet::LobbyListListener::OnLobbyDataRetrieveSuccess(const galaxy::api::GalaxyID& lobbyID)
{
auto it = std::find(m_listDataFetch.begin(), m_listDataFetch.end(), lobbyID);
if (it != m_lis…
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I ran the RPCS3 game from GOG 2 client as said from previous issue posted here.
It did not also record achievement.
**Logs**
[GalaxyClient.txt](https://github.com/mpm11011/galaxy-integration-rp…
adb0t updated
4 years ago