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In original software renderer the particles are "bigger" and "fatter" even in higher resolutions and at a distance as well. Would be pretty cool to have an option to get that look or at least close to…
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**Description of the bug**
When combining pair lubricate/poly and pair brownian/poly to simulate the dynamics of a binary hard-sphere (HS) mixture, I find that there are strange attractions betwee…
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Very hard to explain, but instead of particle effects on some enemies or corpses or gibs flying through the air, I get white edged blocks over the gibs or the particle effect itself. Another example i…
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Short version:
In the MultiplayerSample project, we've run into multiple particle sorting issues, and there doesn't seem to be a way to work around or fix it. This is a request to at a minimum provid…
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I have tested with all the other explosives, This is just an issue with gunpowder in pills. You may be able to stack 2+ of those pills on tile and you will get 2+ booms from that tile. The usual hard …
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### Bug report
The `save_bitmasks` and `load_bitmasks` functions in `yt/geometry/particle_oct_container.pyx` import h5py. A bare install of yt (i.e., from pip) won't install h5py. My understa…
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I've known about this issue for a while now but I never was able to find the reason for it until recently.
Groundmodels that use the `fx_type` "PARTICLE" don't seem to work on any version past 0.36.…
ghost updated
4 months ago
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Make the gravel and dust particles interact with the player; playing sounds when players fly through clouds of gravel and colliding with the player.
Fydar updated
6 months ago
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## Description
Following up on [this discussion](https://github.com/ekumenlabs/beluga/discussions/43#discussioncomment-4621246). As we're looking for targets to show the versatility of `beluga`, MH…
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### Issues
- User-defined particle attributes (`PAR_NATT_USER>0` in `Makefile`) and grid fields (`NCOMP_PASSIVE_USER>0` in `Makefile` can have arbitrary units, which cannot be recognized by `yt`
- T…