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It is sometimes desired to parametrize message references in placeables. In this issue I'd like to propose a new argument type, extending `FluentType` which could be used to programmatically pass mess…
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```
Currently the mouse is not very practical.
It is slow and awkward to scroll with
IF this were made to function more like the Scummvm emulator (not on the
market) then mouse emulation would be M…
-
```
Currently the mouse is not very practical.
It is slow and awkward to scroll with
IF this were made to function more like the Scummvm emulator (not on the
market) then mouse emulation would be M…
-
```
Currently the mouse is not very practical.
It is slow and awkward to scroll with
IF this were made to function more like the Scummvm emulator (not on the
market) then mouse emulation would be M…
-
As discussed there are three types of game music:
1: Official OST sound track releases. Basically, a stand alone audio cd. This can be anything from an OST to a free pack in audio CD that shipped w…
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More information here https://www.reddit.com/r/javelinrl/comments/5h8ezd/personalities_please/
-
```
Currently the mouse is not very practical.
It is slow and awkward to scroll with
IF this were made to function more like the Scummvm emulator (not on the
market) then mouse emulation would be M…
-
```
Currently the mouse is not very practical.
It is slow and awkward to scroll with
IF this were made to function more like the Scummvm emulator (not on the
market) then mouse emulation would be M…
-
```
Currently the mouse is not very practical.
It is slow and awkward to scroll with
IF this were made to function more like the Scummvm emulator (not on the
market) then mouse emulation would be M…
-
```
If we somehow could automate the process of generating dungeons, we could use
it either in-game to create dynamic dungeons, or we could use it as a pre-step
to the map editor. This could reduce …