-
Hey Eternity team,
There's a certain effect that I'd like do have working in all ports, but it seems that the Eternity Engine port is not consistent with FLAT animations like Vanilla/Unity Port.
…
-
```
$ deutex -png -xtract zaub.wad
i AA99 Saving pictures as PNG (.png)
i EX00 Extracting entries from wad zaub.wad
i WR19 Reading WAD ./hexen.wad: (410 entries)
i WR19 Reading WAD zaub.wad: …
-
I noticed a couple palettes were missing from SLADE's default selection:
Build engine games (Extreme Paintbrawl, Redneck Rampage, Rock'n Shaolin, Witchhaven I & II)
Independent Doom engine games (T…
-
Hi,
This isn't a bug with PicoGUS but it's something you might want to add to your compatibility list wiki page (I don't have permission to edit it). Doom uses the DMX sound library which has a [bu…
-
The game Hexen 2 DOS version using "Memory Size" 16 MB load and run correct in few scenes of first stage , but after loading others stages the game crash requiring "Memory Size" 24 MB to run correctly…
-
At the moment, all the major items in Doom, Doom II, and Chex Quest have been replaced with simplified Quake-ish graphics. Heretic and HeXen, however, are still lacking.
There should be graphics for …
-
Hi there, Brad!
I know you dropped Heretic support at some point, but after the FANTASTIC 2.8 release, are there any plans to re-add Heretic support? It's a great game, and would be awesome to have…
-
### Background
Version of Chocolate Doom:
3.0.1
Operating System and version:
Win7 64
Game: (Doom/Heretic/Hexen/Strife/other)
Heretic/Hexen/Doom
Any loaded WADs and mods (please in…
-
User Inky reported in the Quake Mapping #hexen2 channel he could no longer paste from quake to hexen2. After investigating I find:
- You can't past from q1-valve to h2-standard
- You can past fr…
-
Though this request may seem to go against Chocolate Doom's mission statement of aiming to be as close to vanilla as possible, [this](https://www.doomworld.com/vb/source-ports/85064-mouselook-freelook…