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SamsaraDevs
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samsaraJunk
In which someone makes a class-based mod by copy/pasting the ZDoom Wiki into a single .pk3 and people seem to like it.
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Duke should bring out detonator when out of rockets and pipe bombs are in the map
#131
tehvappy50
opened
9 years ago
0
Megasphere armour bugs
#130
tehvappy50
opened
9 years ago
0
Ice death causes an error message
#129
tehvappy50
opened
9 years ago
0
correct LANGUAGE entries
#128
tehvappy50
opened
9 years ago
0
fix firemace animation
#127
tehvappy50
opened
9 years ago
1
Duke's Mighty Foot system
#126
tehvappy50
opened
9 years ago
0
Morphed players still retain unmorphed gravity/jump height
#125
tehvappy50
opened
9 years ago
0
WSTE-M5 ammo bugs
#124
tehvappy50
opened
9 years ago
0
BJ sometimes becomes a standing ethereal corpse in DM
#123
tehvappy50
opened
9 years ago
1
Have armour emblem change colour depending on armour type
#122
tehvappy50
opened
9 years ago
0
FastProjectile bullets go through decor and players
#121
Popsoap
opened
10 years ago
0
Retireived Duke Pipebombs give two rockets with sv_doubleammo
#120
PresidentPeople
opened
10 years ago
1
Ranger is 2grimdark
#119
IjonTichy
opened
10 years ago
0
Mjolnir not given with samsara_punchdrunk and samsara_uniquestart
#118
UntitledsTakenNOOOO
opened
10 years ago
0
Wolfenstein movement is broken in certain situations
#117
tehvappy50
opened
10 years ago
1
most important of pull requests
#116
IjonTichy
opened
10 years ago
2
y can't fustol swim
#115
IjonTichy
closed
10 years ago
0
Duke likes to kick his own ass
#114
PresidentPeople
opened
10 years ago
0
OH YEAH STRIFE EXISTS AND MAYBE COMPATIBILITY WITH THAT WOULD BE NICE I MEAN PEOPLE ASKED FOR IT SO SURELY THEY MEANT TO USE IT RIGHT GUYS
#113
IjonTichy
closed
10 years ago
0
EVEN FROM THE GRAVE I WILL NOT STOP TAMPERING WITH RANGER (also bugfixes)
#112
IjonTichy
closed
10 years ago
0
Powered Dragon Claw missing trails
#111
PresidentPeople
opened
10 years ago
0
wolfenstein supplementary bullets create splashes
#110
tehvappy50
opened
10 years ago
0
bloodyhell -1 and 2 break hexen glass windows
#109
tehvappy50
opened
10 years ago
1
Samsara_No[Game]Ghosts
#108
PresidentPeople
opened
10 years ago
1
<ijon> TerminusEst13: make monsters not respond to bloodyhell when they die from damagetype Massacre
#107
TerminusEst13
opened
10 years ago
0
"Cannot hit ghosts" icon should have colourised versions
#106
tehvappy50
opened
10 years ago
0
CALEB ISNT HERE
#105
PresidentPeople
opened
10 years ago
2
Wolfenguy extra life concerns
#104
tehvappy50
opened
10 years ago
0
Corvus/Parias Megasphere needs more armor?
#103
synthermd
opened
10 years ago
0
Chicken'd zombies forfeits dropped weapon
#102
synthermd
opened
10 years ago
1
Gack
#101
PresidentPeople
closed
10 years ago
0
* RED ALERT * RED ALERT * IDIOT DETECTED *
#100
PresidentPeople
closed
10 years ago
0
KKV casing sound
#99
PresidentPeople
closed
10 years ago
0
Arfle casing sounds
#98
PresidentPeople
closed
10 years ago
0
Tome of Power suggestion
#97
PresidentPeople
opened
10 years ago
1
Parias' Ice Shard hands are palette wonked for a moment.
#96
TerminusEst13
opened
10 years ago
0
Duke's Pistol/Ripper offline does not trigger the new blood types.
#95
TerminusEst13
closed
10 years ago
0
SV_NoWeaponSpawn does not work on weapons.
#94
TerminusEst13
opened
10 years ago
0
Puffs do not show up online on +NOBLOOD actors.
#93
TerminusEst13
opened
10 years ago
0
Fixed the rest of Issue 83
#92
ForrestMarkX
closed
10 years ago
0
Fixed Issue 81
#91
ForrestMarkX
closed
10 years ago
0
Fixed a few issues from Issue 83
#90
ForrestMarkX
closed
10 years ago
0
QuadDamageItem not received in Singleplayer when picking up Weapon 7
#89
synthermd
closed
10 years ago
1
B.J. occaisionally becomes a non-entity and passes through enemies/gets stuck under doors.
#88
TerminusEst13
opened
10 years ago
0
Concerning Marathon projectiles and explosives
#87
PresidentPeople
opened
10 years ago
1
samsara_normalizedspeed
#86
TerminusEst13
opened
10 years ago
3
Picking up soulsphere/megasphere when low Duke health doesn't make him groan.
#85
TerminusEst13
closed
10 years ago
0
Shell ammo constantly/permanently regenerates in LMS/LMS mode.
#84
TerminusEst13
closed
10 years ago
2
Some enemies do not leave decals.
#83
TerminusEst13
closed
10 years ago
1
Tomed Firemace needs to check for ammo like DoE ammo does.
#82
TerminusEst13
opened
10 years ago
0
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