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- [x] New algorithm
- [ ] Update to an existing algorithm
- [ ] Error
- [x] Proposal to the Repository
**Details:**
Chef is very fond of horses. He enjoys watching them race. As exp…
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As the title says, when I call my horse in my singleplayer world it will always be invisible and act as if it's not there. To fix it I can reload the game but it's quite annoying to have to reload eve…
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## Modpack Information
* Current Pack Version:
- [x] I am running FoolCraft via Curse/Twitch Launcher
- [x] I can reproduce this issue consistently
- [x] In single player
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I cannot use mount,riding learn
Server: Northdale
Character: Antraxes
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**Is your feature request related to a problem? Please describe.**
- Not enough storage while exploring, or too heavy with the main kit/tools to have enough carry weight. Especially for mages that do…
oejma updated
2 years ago
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line 216 `SET_PED_RELATIONSHIP_GROUP_HASH( horseModel, model )`
line 233
`return Citizen.InvokeNative( 0xC80A74AC829DDD92, iVar0, _GET_DEFAULT_RELATIONSHIP_GROUP_HASH( iParam0 ) )`
line 237
`ret…
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"Neigh Way! The Funniest Horse Names That Aren't in the Kentucky Derby" is your ultimate guide to the most hilarious and creative horse names that missed the big race. This entertaining compilation sh…
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If I spawn a horse, set the mount to my player, and set the horse's navigation, the horse won't move until the player unmounts it. The horse is not controllable by the player.
1.9 and build 1326
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**Is your feature request related to a problem? Please describe.**
Horses will also receive some gameplay upgrades and additional mechanics. First of all, horses will no longer automatically follow t…
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For tier 3 we need the first unit, its a scout.
The scout should ride on a horse with a saddle.
The man self has no weapons only an armor out of leather.
In relation to an inhabitant the man should be…
stubb updated
6 months ago