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I've went ahead and removed the issue template, as this is currently the only way to respond and address from "your community" point of view and for others to possibly add to a more healthier discussi…
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I use both this mod and the mod Mowzie's Mobs. That mod adds mobs such as the Barakoa that are hostile to the player, but the guards are not hostile towards them. In addition killing these mobs causes…
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When attacking a Blackrock Battle Worg, any npc of the same entry ID will come help attack the level 1 player, ultimately killing the player. So in start zones which give an order to kill a few npcs, …
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## Description
Currently, the Cloudflare proxy isn't playing nice with our letsencrypt config. This is annoying. We should work out why so we can enable it.
Possibly related to #2514
## Motivation
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### Describe the bug
I was unloading, sorting stuff via zone manager. After it was finished the previously hostile NPC turned non hostile and searched for its stolen goods which it had dropped on the…
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- This is an ocassional bug that I have been able to reproduce on multiple ocassions.
- To reproduce: fight any kind of dragon, sometimes they just disappear mid-fight. No trace, not in nearby chunk…
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Add a very low probability of encountering hostile monsters with a duck on their head.
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Not sure if this should go here or on the pull request side, but can we talk about how hostile fleets behave when the player leaves the system? Currently, if you are in a pitched battle and it looks l…
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Currently, if you go theough a portal, all NPCs just forget that you exist. This is neither realistic nor reasonable - it's just too op.
TARDIS itself would have much more to do with if you could fig…
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## Tasks
- [x] Entity
- [x] Code
- [x] Better model
- [x] Texture
- [x] Varieties!!
- [x] Make more textures
- [x] Code???
- [x] Behavior
- [x] Wandering, presumably
- [x] …