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Hey
Just wanted to say, that this is a game changer for me.
I use this to test things I develop for xcsoar under near real world conditions.
This allows me to test procedures, settings and tr…
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Hi there, I was trying Cinder-VR with the Vive, and I found it looked very low-res and aliased, compared to other OpenGL programs I've developed using OpenVR. I think the main problem is that you're o…
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When calling `IVRTrackedCamera::GetVideoStreamFrameBuffer` while using the original HTC Vive with the mono camera, several fields in the returned `CameraVideoStreamFrameHeader_t` do not get filled co…
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Hello, I'm using Ubuntu 14.04, GPU: AMD Radeon HD 7450 and trying to make HTC Vive work. I installed in the following order: SDL, OpenGL, (which were needed for) openVR (Haag's branch) and finally Ste…
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I am a beginner with HTC Vive and VR as a whole and I have the following very simple code for interaction with the HMD:
```
#include "HMD.h"
HMD::HMD() {
Resolution(Vector2i(0, 0));
}
vo…
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How i can use Oculus Rift and HTC Vive Support in videojs-vr?
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I use htc vive. I have a camera which produces real-time panoramic sequence image. Can I show a panoramic image in the htc vive by openvr api?
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Hi All
I am trying this Vive Input Utility with HTC Vive Headset and its controllers and Unity 2018.2.16f1 and when I run the Tutorial scene for example , first I can see the scene very well but afte…
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There is no button or any obvious way to get this application to display in the vive HMD. I tried with Firefox nightly and Chromium. Any ideas?
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将来のため。`images/headsets-original` に保存する。
また、Bilinear でリサンプリングされてぼんやりした画像が多いので、Lanczos 3 分離不可アルゴリズムに変更し、よりシャープな画像への差し替えも行う。
進捗は以下。
- [x] Vive Focus 3
- [x] HTC Vive Pro 2
- [x] Pico Neo 3
- [x…