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I don't know if this is possible and even less how to do it, but wouldn't it make sense to try and parallelize the rendering of the frames to speed up the `render` function?
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We need to
- specify our dev workflow
- specify what versioning scheme we'll use, and start to use it
- specify how project is released
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### Version
5.4.1
### Link to Minimal Reproduction
[all dataset](https://echarts.apache.org/examples/en/editor.html?c=bar-drilldown&code=PTAEBMEMBdIZwKbVAaggJwJYBtsFopZFkA3BdOTAewDsAoKgB2mptAF5QBvO…
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I run:
CUDA_VISIBLE_DEVICES=2 python3 main.py --config ./cfgs/PCN_models/AnchorFormer.yaml --exp_name train_anchorformer
Error occured:
Traceback (most recent call last):
File "anchorformerutils…
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Hi,
Thank again for your brilliant work. I am a little confused when I read the Depth Morph part of the paper. In the implementation, what I understand is that you find the pixels $x$ around depth…
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This is on OnePlus 5
![image](https://user-images.githubusercontent.com/8910837/39984795-a4e13088-575c-11e8-97a9-a1590c656fd0.png)
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Hi! I created a [project](https://github.com/kallaballa/Poppy) very similar to yours. How about we find a channel to talk about our projects and approaches? Anyway i rendered a comparison of our algo…
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Tracking bug for correct shape rendering.
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From `v1.1.37`, I notice some color banding artifacts on my scene overlay FX, which is implemented similar to this https://github.com/FunTechInc/use-shader-fx/issues/50#issuecomment-1884499421
```t…
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Loading screens should resemble the actual UI it is "morphing" to better.