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Hi, when I try to call
```rust
egui_d3d9::app::EguiDx9::present(&mut self, dev: &IDirect3DDevice9)
```
I get this error:
```
thread '' panicked at 'unable to create temporary texture: Error { …
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With lots of distros coming in wayland nowadays we should target wayland too and make it run there.
Also maybe a List of working and todo Stuff could be added to the README.md or in https://github.…
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Version: 1.89.3
Branch: master
**Back-end/Renderer/Compiler/OS**
Back-ends: (imgui_impl_dx11.cpp and imgui_impl_dx9.cpp) + imgui_impl_win32.cpp
Compiler: Visual Studio C++ 2022
Operating Syst…
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When switching between full-screen and windowed mode inside my d3d9 app (pressing Alt⏎), it crashes if I'm drawing egui stuff. This makes sense, as per the docs: https://learn.microsoft.com/en-us/wind…
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Make an internal design editor using ImGui intended for testing editing capabilities of engine, feature-completeness of ODE API, as well as responsiveness and general bugs. You may take inspiration fr…
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Version: 1.89.5 WIP (18942)
Branch: master
backend: sokol/emscripten
Can someone explain a bit about mouse focus?
Get the demo window and open `Widgets`. look for the Radio button (a, b & c) a…
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While most mpv developers (including myself) have no interest in developing a GUI, it could be a good idea to make one of the existing GUIs "official". It would be part of the mpv-player github organi…
ghost updated
4 months ago
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I have seen you are planing to integrate MT32 emulation.
Are you also planning to add possibility to display messages from the device while playing? There were some few funny messages appearing on…
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hello,
I use the screenshot function and the saved PNG image has a very low resolution. Therefore, I want to save an image that is higher than the resolution of my screen display, how can I achieve t…
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Calling MipMapGenPass::Dispatch will lead to a crash.