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## Description
### What steps will reproduce the problem?
import clr
clr.AddReference('dll_name')
from dll_name import Class
instance = Class()
### Traceback
```python-traceback
…
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Hi, I have taken on of your demo and rewritten it into tetris.
Demo is loading map from file, and for every map tile is created one instance in OpenGL, I don't think this is optimal. Instead, you sh…
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# Goal
Implement a way to perform the instancing in a way that doesn't require attribute callbacks
# Description
Currently the instancer relies heavily on Attribute callbacks to update the instancer…
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OSM data includes parking areas. We would like to have some random cars on some lots.
Can a glb file have references/links to other glb files / GPU-instances?
In the BabylonJS frontend, the tiles …
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I just noticed that gltf-rs does not support (EXT_mesh_gpu_instancing)[https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_mesh_gpu_instancing/README.md] . I know that at least T…
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Loading game spawns/deletes custom blocks (whether deleted or built) for each chunk.
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It's called GPU Instancing or Hardware instancing.
Here is a video showing how it can improve performance of rendering more meshes (Unity Example)
https://www.youtube.com/watch?v=fryX28vvHMc
Fr…
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**Godot version:** Godot 3.0
**OS/device including version:** Solus Linux / X11
**Issue description:** When exporting an array variable in GDScript, the array is not duplicated upon instancing o…
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### Description of Issue
I believe there is an issue with the visibility calculation for a point instancer inside nested native instancers is incorrect. It is possible that the instancing setup is in…
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Instanced hierarchies containing resetXformStack evaluate differently than un-instanced references.
**Asset hierarchy:**
- Xform asset
- Xform geo (resetXform)
- Sphere sphere (trans…