-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
## Coming soon to a Porcupine-style game near you!
This is an attempt at describing the new Job System(tm) that we (@svmnotn @gunthergun) are working on.
Here is how it operates more or less: You cr…
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
Goal: Add a job reference, given by the user, to the output ESDL name.
Proposed design:
At protocol:
- Extend https://github.com/Project-OMOTES/omotes-sdk-protocol/blob/main/src/job.proto#L4 wi…
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
```
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the…
-
### Description
Assume you have this process tree:
- Process 1
- Process 2 (in job object)
- Process 3
Process 1 creates process 2 and adds it to a new [Windows job object](https://lear…
-
https://github.com/sojourn-13/sojourn-station/blob/e50b1700057f798d55a9b2727a68448058194114/code/modules/mob/mob.dm#L1310
If a job gets removed or reworked it should still be relevant and visible t…