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SOURCE:
https://rigmarolestudio.com/geometry-patterns-in-python/
SNL Gears:
[sv_snl_gears.blend.zip](https://github.com/enzyme69/blendersushi/files/2251804/sv_snl_gears.blend.zip)
```python
"…
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### 🚀 The feature, motivation and pitch
Currently, Adafactor has both foreach and forloop implementations, but the performance of the foreach impl could be significantly improved with the following a…
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Throwing out for discussion the idea of having two specular roughness sliders mixed by a lerp (typically using a mask texture for the mix), similar to Megascans materials in Unreal.
This can of co…
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作者你好,建议改进下12章的fragSobel函数。
原函数是:
```
fixed4 fragSobel(v2f i) : SV_Target {
half edge = Sobel(i);
fixed4 withEdgeColor = lerp(_EdgeColor, tex2D(_MainTex, i.uv[4]), edge);
fixed4 onlyEdgeC…
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Feature where you drive into a teleporter and the camera detaches from the player and moves smoothly to the destination of the teleporter.
The player teleportation is delayed until the camera is in v…
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https://docs.rs/bevy_math/0.13.0/bevy_math/trait.FloatExt.html#tymethod.lerp mentions a value `t` in the method signature that doesn't exist. It probably means `s`.
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I have followed your beginner tutorial on the fps controller, however, the jump is now limited to a tiny hop, I think it might be because of the lerp() function used, so i am requesting you have a loo…
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### Is your feature request related to a problem? Please describe.
I want to lerp/damp the min and max boundaries if I'm using an Orthographic Camera.
Is this something you'll support in the futur…
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In the golden tests painting.decoration_image.lerp.2 and painting.decoration_image.lerp.1 , the Impeller result looks very different from the Skia result. Not sure if this happens on real devices.
…
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Line 201 in smoothing.gd, it's the rotation part.
I solved the issue by adding .orthonormalized() at line 136 on the global_transform.
I think the problem come from this:
Player physics process:
…