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Tried removing the "single player" from a server map that had been previously generated as a singleplayer map. Got this:
```
Traceback (most recent call last):
File "mceutils.py", line 53, in _…
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Super useful plugin! Sadly we ran into a packaging error:
```
ERROR: Unable to instantiate module 'UnrealEd': Unable to instantiate UnrealEd module for non-editor targets.
(referenced vi…
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finish anything specifically to do with maps
putting you on this @leveleditor , as you're already deeply invested in map editing
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Add the feature for undo and redo.
Partially coded on the outdated GitHub branch:
https://github.com/leveleditor/CAMM-Crystal-Alien-Map-Maker/tree/undo-redo
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uniemnu already supports parent menus. or parent to a toolbar.
but what if there's an existing menu. e.g. File/Settings/....
and we want to append to this?
believe not all apps support this curre…
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**Describe the solution you'd like**
The default "drawing" in the side menus "terrain" and "prefabs" has 2 main options, radius and strength.
To decrease the use of the mouse for clicking, it would …
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If I log in on the LevelEditor using Facebook Connect, works, Facebook pops up, if I then logout and try to log in again, it does not popup.
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Будут ли приниматься крупные рефакторинги и иные масштабные изменения, не ломающие обратную совместимость, например:
- Адаптация кода под C++20;
- Дедубликация кода;
- Исправление форматирования во…
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https://developer.gnome.org/documentation/tutorials/save-state.html
Level Editor's main window creation: https://github.com/crownengine/crown/blob/3d505e0f8a0ea5a185e9d5550b439ba4d8f613fa/tools/lev…
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Currently, the LevelEditor's json code has logic saying things like, "When the JSON text changes, update the tilemap. When the tilemap changes, updates the JSON text." This design works OK right now w…