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### Game or games this happens in
None
### What area of the game / PPSSPP
when the retroarch option `savefiles_in_content_dir` is set to `"true"`, the system/save directories are created next…
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Hi all!
Hardware: Odroid XU4
Retropie: 4.7.11
Retroarch: Build from April 6th 2021
lr-puae: Build from May 2nd 2021 (updating now for the last 4 versions thats why i write now an issue here)
Me…
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Hello all,
This is a continuation of this [bug report](https://github.com/diasurgical/devilutionX/issues/4452#issuecomment-1100277829) but with a focus specifically on just the LibRetro shader supp…
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It would be nice if the libretro api had a way to allow the frontend to query for a string that could uniquely identify the content.
Example usage:
- Cheat support when the core sets `need_fullpath=t…
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### Game or games this happens in
Burnout Legends, Grand Theft Auto: Chinatown Wars
### What area of the game
After the game
### What happens
Screen is black, but sound is present. I can blindly …
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I guess the screenshots are self explanatory.
System:
- RockPro64
- [LibreELEC 10.0-dev](https://github.com/LibreELEC/LibreELEC.tv)
- Linux kernel 5.10.21
- Mesa 3D https://github.com/mesa3d/me…
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Hi there,
following earlier conversations with @alucryd , I'm fine with resyncing libchdr so that libretro-common, RetroArch and upstream libchdr are all on the same page again.
However, if we m…
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Libretro [requires calling glBindFramebuffer every frame](https://docs.libretro.com/development/cores/opengl-cores/#using-opengl-in-libretro). I couldn't find a way to do this through the golem API. S…
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Gotta trade them pokemans
Being able to load a different rom for each player would be useful for pokemon and maybe other cases, and seperate saves even when playing the same rom would also obviously …
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It's segfaulting if you compile it with dynarec support for x86, and try load a game with mupen64-cpucore = "cached_interpreter":
```
Program received signal SIGSEGV, Segmentation fault.
audio_conve…