-
Does this plugin have a way to extract keys from the source code? if the project is big taking each translation key from each file is a little harder.
One way to do this is using a script to itera…
-
### Is your request related to a feature? Please describe.
TranslationManager.
### Describe what to research into
Look into when Unity's localization package can replace TranslationManager.
…
-
Currently, the title of the ProblemDetails Result, is hardcoded.
e.g., https://github.com/ardalis/Result/blob/638403856683c736007148ce1b27f2bf3615ab2e/src/Ardalis.Result.AspNetCore/ResultStatusMap.c…
-
### Description
Hello! I am a beginner who does not understand code and have used UE Blueprint. UE Blueprint supports Chinese, but UE Engine is not friendly for small independent games. Therefore, I …
-
Sir, I have followed every step in https://github.com/jordanbtucker/ff7r-data-editor/wiki/Getting-Started, but faced an issue during packing the files with UnrealPak (which is not exactly ff7r-data-ed…
-
[I implemented this for StreetComplete a while back](https://github.com/streetcomplete/StreetComplete/releases/tag/v41.0) and now outsourced this functionality into an own app which will be relea…
-
### Is your feature request related to a problem? Please describe.
I wanted to reuse options editor for a custom TextField editor. While doing this, I noticed that while the [optionsEditor.js](https:…
-
Hello, @ChinaMajesty
One user on the forum from FFG Spain has posted her intention to translate this scenario into Spanish. I've commented her that she would need author's permission and we agreed…
-
### Are you requesting a feature, reporting a bug or ask a question?
seems this is a bug.
### What is the current behavior?
![image](https://user-images.githubusercontent.com/14921568/98674985-…
-
With KSP 1.3 providing localization support it makes sense to convert the vast majority of FAR's strings over to support this. However, my knowledge of languages beyond English is extremely limited a…