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**Describe the bug**
When I use Generate image(s) in one command , the error says `no module 'tools'.`
And I find that use `bash install.sh`,the error says `fatal error: glm/glm.hpp: No such f…
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![image](https://user-images.githubusercontent.com/17818512/189384593-d9955ea8-8443-4db2-aef6-9f41082066c2.png)
I have really enjoyed looking through this project, but it seems that there is an ove…
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Hi, I have been having fun with your code, and making some changes. I realized on flat planes mesh has 1536 vertices, and 512 triangles. Shouldn't there be 289 vertices since plane is 17 * 17. I just …
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First off I want to thank you guys, I want to do some experimentation in the near future with voxels and marching cubes.
I made a simple .vox file in MagicaVoxel 0.99.6.4 with two adjacent 'models…
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This proposal is a summary and formalization of various past discussions about double support, especially [issue #288](https://github.com/godotengine/godot/issues/288) which this proposal directly sup…
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Hi @Javier-Garzo,
I am building a voxel game and I managed to make cubes but I couldn't find a way to prevent interpolation between ground and placed cube.
![image](https://user-images.githubusercon…
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I'm cleaning up / simplifying the engine wiki and we had an outdated World Terrain Generation page in there describing the old Perlin world gen some. I thought I'd copy it to an issue here in case we …
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Hi, i wanted to know if it was possible to use this generation system in a multiplayer game made with Mirror.
Thanks.
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I have two questions.
1. How and where can I add the code to smooth the terrain.
2. Does this support underground generation for example ores.
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![image](https://user-images.githubusercontent.com/35254900/72210062-eb0eb500-34c6-11ea-836b-fecb35d960e1.png)
`White dots` follows line pattern and can change on camera moment. They are more notic…