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According to Material Design 3 specs, height of app bar is 64dp.
Here is an example of app bar in material 3:
```
import 'package:flutter/material.dart';
void main() => runApp(const App());
…
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We add the double pdf value reference to the `material::scatter()` functions, but don't show the corresponding update to `camera::ray_color()`, let alone how to use it.
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## What to expect
* [x] `AppDatePicker` - 🎉 Redesigned date picker element with Material Design 2
* [x] `AppDatePickerDialog` - 🎉 Redesigned date picker dialog element with Material Design 2
* [x…
motss updated
5 months ago
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For https://github.com/phetsims/buoyancy/issues/51
There are 8 different mystery materials throughout 3/5 screens in Buoyancy, outlined in https://github.com/phetsims/density-buoyancy-common/blob/m…
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Compose material3 1.2.0-alpha04 added `HorizontalDivider` and `VerticalDivider` and began deprecating `Divider`. Add HorizontalDivider and VerticalDivider to Compose multiplatform.
A small issue and…
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### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/do…
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![image](https://user-images.githubusercontent.com/6655696/236246808-674a9081-1d97-44e6-9dc0-d634f8ca0690.png)
Guidelines: https://m3.material.io/components/tooltips/overview
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### Tested versions
- Reproducible in 4.2.2 stable
### System information
Windows 10 - Godot v4.2.2.stable - Vulkan (Forward +) - dedicated GPU
### Issue description
The UV Map node is ignored …
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**Issue description:**
Transparent materials do not reflect the SDF world.
Opaque material with metalic set to 1
![image](https://github.com/FlaxEngine/FlaxEngine/assets/47716519/a123738d-bba5-43…